I never could draw, let alone draw hands. In 3D modeling it isn’t much better, but we’ll get there. I’m glad we chosen to go for a cartoonish look, so it doesn’t have to be that detailed. 😅
We are sprucing up our nursery-scene for project “Life…” with some props. Do you have any suggestions which objects should definitely be
present in such a surrounding? 🍼 👶
We are also progressing with “Project Marvin”. Check out our sliding doors prototype for the Mars base.
Although we have this new project to work on, that does not mean we stopped working on the other ones. In our latest build for “Burning Rubber”, we now have Google Play Services and achievements!
We started blocking out our main character. We have some ideas, but please, let us hear yours. Should we go for a cartoony look or more realistic?
If you want to stay updated on the development of this character and others, please consider becoming a patron. (https://www.patreon.com/overloading)
If we were to make YouTube-tutorial videos about Unity 3D or Blender, what would you like us to cover?
Thank you so much for being here, following us on this outlet and being (sometimes brutally) honest. Have you already checked out our website or other social outlets? It would mean the world to us if you would kindly follow/subscribe on our socials, spread the word, tell us what kind of content you would like to see on there and maybe even become our patron. Help us to fulfill our childhood dream of being a creator of awesome games.
We’ve put this small intro scene together, building up to the main game menu and trying to capture the feel of the game we are aiming for. It is still a rough version, but we are very happy with it.
What do you guys think?
As of today we have our very own Patreon-page!
Feel free to support us in any which way you want, whether it is through becoming a patron or just spreading the word. This Patreon-page is more of an incentive for us to spend time and give back to the community we love and just make awesome content for you guys!