Project Life

Project “Life…” as we call it right now, is a game, where we go through all phases of life. The joy of a newborn, the happiness of growing up to be a well balanced person. The pain and suffering of loss, and when your world turns grey, find the color and happiness in your fantasy-world and bring that back to the real world.

I took an arrow in the knee

We are not that far apart from actually firing that arrow, but we wanted to show you our latest work on the Castle-scene.

Yes, we need more set-dressing. Yes, we need to dial down some effects, and yes, some animations are a bit wonky, but we are getting there. Baby-steps, just like in real life.

Our main focus now is to get a good working game-loop in for just this one level. Getting all the basic mechanics in and think of some cool puzzles.

Redo of all animations

Currently we are in the process of a large animation-do-over. We decided to create an aiming mechanisme to let the player shoot things, but with that we felt the need to start from scratch with our animations to ensure a more natural transition into the unarmed or armed state.

This short clip shows our new walk animation. In the days to follow we will work on running and jumping, but also creating the aiming animations.

Stitching it together

So it has been a while since we last uploaded a video for Project “Life…”, but that doesn’t mean we’ve not worked on it. Not as much as we wanted, because real life intervened, but none the less.

In this clip we tried to show you a complete picture of what we got so far. From all the rough animations, till stitching levels together with some sort of portal. Opening doors and making the game pop just a little bit more with the help of post processing.

Now we really want to focus on getting the levels larger and packed with cool puzzles for the player to solve.

Dem bones

🎵 Shoulder bone connected to the neck bone. Neck bone connected to the head bone.🎵

Although the model is not completely finished, we wanted to start rigging it and maybe putting it in the game to start development of the basic mechanics and animations.

Socks and hair

We got the basic components down, like the body, shirt, pants, shoes and yes, also socks. You gotta have socks!

Anyway, over the next few days we are going into the details. Texturing and sculpting, to make our main character really come to live and win over our hearts.

Not sure on the hair  though. Whether or not to go with realistic hair or just a solid shape. We’ll see how that goes after putting the detail in, but please, share your thoughts in the comments!