Although we have this new project to work on, that does not mean we stopped working on the other ones. In our latest build for “Burning Rubber”, we now have Google Play Services and achievements!
Category Archives: Project
Blocking out our main character
We started blocking out our main character. We have some ideas, but please, let us hear yours. Should we go for a cartoony look or more realistic?
If you want to stay updated on the development of this character and others, please consider becoming a patron. (https://www.patreon.com/overloading)
Intro scene of “Life…”
We’ve put this small intro scene together, building up to the main game menu and trying to capture the feel of the game we are aiming for. It is still a rough version, but we are very happy with it.
What do you guys think?
“Life…” is born.
We are very excited about our new project called “Life…”!
Do you want to know more and check out the exclusive early access footage? Be sure to subscribe to our YouTube-channel and consider becoming a Patron.
Project Life
Project “Life…” as we call it right now, is a game, where we go through all phases of life. The joy of a newborn, the happiness of growing up to be a well balanced person. The pain and suffering of loss, and when your world turns grey, find the color and happiness in your fantasy-world and bring that back to the real world.
Project Burning Rubber – 002 – Alpha available
That proud feeling of actually seeing your game or prototype work on a device other than the development machine.
We’ve made a lot of changes over the last month and there is still a lot to be done, but we really wanted check out the journey towards releasing a game on the store and decided to make this closed Alpha happen.
For now we’ve only pushed it to the Google App Store, but fear not, Apple-enthusiasts, you are not forgotten. We hope to make it available for iOS in the weeks to come.
If you want to participate in our Alpha test panel, please contact us on the contact page and make sure to select the “Alpha test request”. The only requirement is that you fill in a short survey afterwards and that we can keep bothering you with questions. 😉
Project Burning Rubber – 001 – Prototyping
Working on a new prototype. It is an infinite runner, inspired bij Konami’s Road Fighter from 1984 on the MSX.
For the first time we are using procedural generation for nearly everything.
Project Burning Rubber
It is an infinite runner, inspired bij Konami’s Road Fighter from 1984 on the MSX.
Project Drop – 002 – Additional levels
We’ve added some additional levels to get the creative juices flowing. Obstacles in the form of cranes on the boat, even making them move to block the helicopter reaching the helipad.
We’ve got tonnes of ideas, like; night vision, shooting turrets, dropping off crates, mid-air refuel, but maybe you have some crazy ideas as well, so please share in the comments!
Project Drop – 001 – Prototyping
This game is loosely based on the 1986 classic “Thrust”. Battle gravity and avoid obstacles to pilot your helicopter from one point to the next, before you run out of fuel!
Currently we are in a stage of prototyping and made the first preliminary level. Obviously still a lot to be done.